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Fixes for TF Animated figures


Jin Saotome

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I haven't had a problem with any of my Animated toys, even paint-wise. So far this is the best Hasbro has delivered, based on my individual data.

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I just got around to really fiddling with my two-pack Prime (*resists the urg to make a tu pac / optimus rhyme joke...*) and, as it mentioned in one of the video reviews I saw, his chest piece fit REALLY tight in alt mode. That little notch that slides into the slot under the lightbar piece was just a little too wide.

 

Out comes my trusty pocket knife again, and I shaved the slot a bit so now it connects snugly instead of "your gonna break it" tight.

 

And for the record, I like two-pack Megs. I'm not going to buy the voyager or the leader, and the two pack was mainly for Prime so he was a bonus. Yeah, his alt-mode is almost 'fast action battler' difficulty, but his bot mode is cool. Then again, I really like Classics two-pack Prime.

 

I just don't display him in alt-mode. :07redface

 

~Matt Booker

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One question, using superglue, how is possible move the treated articulation again???????????

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One question, using superglue, how is it possible to move the treated articulation again?

 

You don't superglue the pieces together. You put superglue on the ball then let it dry. That sort of makes it a tiny bit bigger so it fits more snugly in the joint.

 

It's like putting pants on while you're already wearing pants - makes your balls fit snugly.

 

~Matt Booker

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One question, using superglue, how is it possible to move the treated articulation again?

 

You don't superglue the pieces together. You put superglue on the ball then let it dry. That sort of makes it a tiny bit bigger so it fits more snugly in the joint.

 

It's like putting pants on while you're already wearing pants - makes your balls fit snugly.

 

~Matt Booker

 

hmmm, the way i do it is i put a drop of glue on the ball, snap the joint back together, move the limb all around so it coats the entire ball and cup, then take them apart and let them dry. sadly the first tf i used super glue on was alternators grimlock and i put too much. now his arm is floppier than a donkey dick. i've tried fixing it and i couldn't so i just used the newspaper method >_>

 

i have since mastered the technique and have used it on MANY of my tfs with great success. i suggest practicing on basic tfs that are easily replaced until you master the technique.

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It's like putting pants on while you're already wearing pants - makes your balls fit snugly.

Best. Analogy. Ever.

 

:win

 

Thanks!

 

~Matt Booker

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One question, using superglue, how is it possible to move the treated articulation again?

 

You don't superglue the pieces together. You put superglue on the ball then let it dry. That sort of makes it a tiny bit bigger so it fits more snugly in the joint.

 

It's like putting pants on while you're already wearing pants - makes your balls fit snugly.

 

~Matt Booker

 

I see..

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clear nail varnish works too :thumb

 

(great analogy btw!)

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found a really frustrating problem with my voyager starscream...his right hip joint will rotate up with the normal ratching but absolutely will not rotate down! the other side works just fine...i have to remove the leg and rotate the joint 360 degrees just to return him to jet mode, any ideas on it being fixable or should i try contacting hasbro for a severly defective product?

 

 

 

he's the one i really wnated the most, so disappointing.

 

 

Zekren

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