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Planet keys annoying

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Ok I can almost get it that these things can remake the TF's that use them and produce guns and things they don't already have.  I do not think that it makes any sense that they simply UNLOCK hidden devices and what not that they had no idea were in there. 

 

Its like for us waking up one day and saying "Oh my, I have an ass!  When did this happen?"

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One annoying thing to me is storing the SoB's. I lost one of the most important keys, Prime's. If you could leave them inserted without them being in the way that'd be cool but for some you can't. like Overhaul. His missle won't stay in while his key is in.

Well, to a certain degree it would involve how transformers are created, it might be possible for them to have certain functions they can't normally access and hence not know about them. Kind of like how the Maximals in Beast Machines had to relearn how to transform...........

 

But yeah, it's the same as the minicon deal. Fun play action, but storywise it's pretty lame.

well...Super SS actually has storage space for his, which is badass...

 

and it's more the Cybertronians who didn't know of the function. Those from speedia and animotros had access to theirs...as well as  Live Convoy and Autovolt.

 

It's more that they dis.covred them from reformating. The Planet Key was unlocked AFTER they altered their native forms...like a survival /adaptation measure. Since Prime and co never reformated...they didn't have it...

I store mind Force Chips in a plastic bag with all the other loose TF accessories. 

mmm, to me they're ok, just anyother TF Gimmick, what I want to know is how do they know how to call on its power in the show?  I mean it's like all the sudden they know... and it wasn't explain in the show too.  reminds me of how Power Rangers know how to pilot their Megazord the 1st time they get them. 

I have a special file box that contains folders with each individual set of instructions for every TF I own. In these folders, I store missiles, planet keys, cards, and (soon) a sheet of paper describing why I like or dislike the toy and any other comments I think are necessary.

 

This way, I can have my TFs on display without worrying about springs wearing out from being in the tight position for too long, or losing parts and missiles. I always have a handy system for locating any set of instructions I may need, and it's great for staying organized. No longer having to worry about losing parts and pieces is a Godsend, let me tell you.

But yeah, it's the same as the minicon deal. Fun play action, but storywise it's pretty lame.

 

And cheaper to produce too.  :roll

One annoying thing to me is storing the SoB's. I lost one of the most important keys, Prime's. If you could leave them inserted without them being in the way that'd be cool but for some you can't. like Overhaul. His missle won't stay in while his key is in.

 

 

The way I display my Overhaul, I put his missile in his hand like a melee weapon.  I think Remy has a pic of this is one of his galleries.

What I want to know is how do they know how to call on its power in the show?  I mean it's like all the sudden they know... and it wasn't explain in the show too.  reminds me of how Power Rangers know how to pilot their Megazord the 1st time they get them.

 

I'm fairly certain in GF Vector Prime teaches the Seibertrons, but the feeling I'm getting of Cybertron is a haphazard showing of episodes not neccessarily in their right order.

One annoying thing to me is storing the SoB's. I lost one of the most important keys, Prime's. If you could leave them inserted without them being in the way that'd be cool but for some you can't. like Overhaul. His missle won't stay in while his key is in.

 

 

The way I display my Overhaul, I put his missile in his hand like a melee weapon.  I think Remy has a pic of this is one of his galleries.

 

I dont like the hole in the chest

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