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Ian Bryce TF Movie Updates

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I dont know if ur being sarcastic or not but anyway they CGI'd the BW/BM series

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More info from Ian:

 

Our pre-viz supervisor is Steve Yamamoto and he is awesome....

 

Scott Farrar is the ILM vfx supe

 

There are two Jeff Mann's....one is a production designer and one is an ILM exec who used to be a model supervisor there...

 

Other key crew:

John Frazier - Special Effects

Allegra Clegg - Production Manager

 

No cast set yet....soon though....not accurate to say some faction of production wants celeb fest....think everyone wants good actors first - if they are celebs too that doesn't hurt...

 

yes, Deb Scott won an Oscar......fyi John Frazier and Scott Farrar have also won one...

 

Three Oscar winners on the production team? :cool:

Who in the hell is Mainframe? :tfhuh

 

*Jaw drops.*

 

the animation company behind Beast Wars and Beast Machines.

*thinks ILM is overrated*

 

» Click to show Spoiler - click again to hide... «
RARRR!!!!!

20030625195816.jpeg

 

No matter what you think about that movie, the CG for that character was very impressive.

not to me. Jar Jar was more believable. (seriously)

 

Yeah, but was Jar Jar human?

Was the Hulk? (no fanboy responses please, you know what I mean)

 

I just think ILM has a tendency to overcompensate for the inherent or easy "shininess" of CG-created characters, vehicles, sets, etc. They mute it so much that it ends up looking like a flat, two-dimensional background (viz. most of Attack of the Clones).

 

IMO the best CG work I've ever seen, bar none, is Buckbeak the hippogriff in Harry Potter and the Prisoner of Azkaban. I don't recall the name of the animation house that did it, but they were only hired for that effect.

 

How quickly we all forget King Kong. Say what you will about the movie as whole but how they did King Kong was incredible. :eek

 

If this were Beast Wars Weta Digital all the way. :thumb

Who in the hell is Mainframe? :tfhuh

 

*Jaw drops.*

 

the animation company behind Beast Wars and Beast Machines.

I never watched Beast Wars or Beast Machines, Im a G1 fan. Sorry Mainfraim :usa

post-6250-1142404412.gif

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Aaaaand, continuing the updates from Ian:

 

Motion Capture

.....still figuring out what the robots movements will be but technology-wise our pre-viz team can easily give robots motion without needing motion capture....I think we will do some of it eventually for ILM but it's not as big a requirement as we first thought

 

ILM

Yes I did work there for a few months in 1988, when I worked for LucasFilm....helped run the place before I moved back to LA.....

 

General process on robots (which I'm sure many of you are familiar with - just answering some questions that I see as I can) is that we create the 2D art designs which, when approved, then get modeled in 3D at either ILM or our art dept....after that ILM gives motion, shading, lighting etc based on the different scene requirements....from the 3D models we can also construct any required live action robot's or pieces of robots (which we will be doing some of)

 

Can't be specific about which robots or designs unfortunately....everyone wants to keep a lid on it for now...

 

robot designs came first in this case...toys being designed to our robots designs....wouldn't worry too much about how they'll move...Bay will make them very exciting....

robot designs came first in this case...toys being designed to our robots designs....wouldn't worry too much about how they'll move...Bay will make them very exciting....

MOVEE AKERUT'D

robot designs came first in this case...toys being designed to our robots designs....wouldn't worry too much about how they'll move...Bay will make them very exciting....

MOVEE AKERUT'D

:lol It's a Madhammer thing, no worries :D

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