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WraithVerge

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Posts posted by WraithVerge

  1. Ok...I want to repaint Energon Starscream into Thundercracker and Energon Energon starscream into skywarp.  I already tried Skywarp and failed miserably due to bad materials. I tried to transform him and his arm broke..... I just have a few questions:

     

    1. What kind of clearcoat would you reccomend for this kind of figure?

     

    2. Is there any way I can make the clear green parts on starscream a clear blue?

     

    3. For reapints of other toys, I normally use FolkArt acrylic paints but for skywarp I switched to Palmer acrylic hoping the results would be better...but they weren't.  Are FolkArt paints good for TF repaints?

     

    4.  There is no way I can afford an airbrush at this moment.  What kind of paintbrushes should I be looking for and specifically what sizes should I use?

     

    5.  What's the best kind of primer I could use and how important is it that I use it.

     

    6.  After all the painting's said and done, how long should I wait before reassembling him?

     

    That's all really.  The colors on Skywarp came out fine but it seems the clear coat is so thick the he can't transform right.  I also must stress to all of you

     

    NEVER EVER EVER EVER EVER EVER EVER USE TESTORS SPRAY PAINT ON MISSILES AND WEAPONS!  IT ABSOULOUTELY SUCKS!

    I had the gun in sword mode and it broke when I tried to pull it out (that's how bad it turned out.

    And for a clear coat, I used Treasure Crystal Cote.  I take it this stuff's no good?

     

    Well, don't be too hard on yourself; trial and error is how I learned about 99% of my skills. The good news is that skywarp is salvageable. (his arm is reparable!)

     

    Okay, here we go by the numbers:

     

    1: Krylon crystal-cote- this acryllic coating dries in 15 minutes and can be handled in one hour. It doesn't yellow or chip like the cheaper clear-coats, and can be recoated almost instantly, rather than waiting 4 hours. It's the only one I'll use on my projects. Accept no imitations; ask for the original. :)

     

    2: That would be easier if they were clear instead of a clear color. The best I can suggest is to use a transparent blue (Tamiya makes a good acryllic one), but it's going to be a greenish-blue (if you can live with this, the cool.) otherwise, you may have to live with the green.

     

    3:I used to use folkart acryllics, but now I generally use Tamiya acryllics. (these are found at the better hobby stores.) They are more resillient than the craft acryllics available right now, and thin using alcohol.

     

    4: For paintbrushes, I generally go with sable-hair brushes. They are fine enough for detail work, and leave no paintbrush marks, provided you thin the paint right. I generally buy the multpacks that have the small flat brushes as well as small round ones. (sizes 1 through 000) The 000-round brushes are for fine details, while the small flats are good for covering small areas of color. BTW; a good airbrush (badger 600 is the one I use) goes for about 50 dollars at the store I patronize. Also, testors manufactures a "spray-cap" system that allows you to mix your own colors and spray them. (it goes for 12 bucks at wal-mart.)

     

    5: Simple: Krylon grey primer. Like the crystal-cote, it dries quickly. IMPORTANT: for darker colors, use grey primer, but for the lighter ones, a flat white paint will do. All primer is is a flat monochromatic (one color) paint that allows you to spot imperfections, and acts as an interface between the plastic and the finish coats.

     

    6: I generally wait until the spray paint is fully dry before reassembly. It takes a little longer than the acryllic. BTW, in the areas where the clearcote is interfering with transformation, use 440-grit sandpaper to polish away the excess clearcote (CAREFULLY, so you don't wear the paint away!), thenpolish with 0000-grade steel wool and carefully reassemble.

     

    As for the missiles and weapons, let me guess: the paint is sticky. A lot of the weapons are made from soft polypropylene plastic, which enamel will not dry properlly on. The good news is that these can be recued with 91% isopropyl alcohol.(located in the HBA or pharmacy section.)

     

    Rgearding the arm and gun: either try to post a pic or describe the damage to the pieces. I can guide you through the repair process. But what I generally use for a "glue" is devcon plastic welder system. This stuff makes super glue look pathetic. Not only is it strong, but also it is as durable and has the same resillience as the original plastic. A "syringe" of it costs  $2.50 at wal mart.

     

    Finally, treasure clear cote SUCKS. I used it ONCE. NEVER AGAIN.

     

    At any rate, I hope all this is of assistance to you, Hot-Shot!. If you have any other questions, please post here, or feel free to shoot me an email or PM me.  I'm looking forwards to hearing from you on this.

     

    Good luck! :thumb

     

    -WV

  2. Alright, im considering a project where I will repaint an Alternators Smokescreen red.  I want to acheive a real metalic red as seen on the actual cars.  What materials would I need and what would be the process I would go about doing this project.  Thanks.

     

     

    to do an accurate red metallic, I would use a chrome silver undercoat as a base, the after that dires for about a week, go with a transparent red overcoat. this should give you the metallic appearance you're looking for.

     

    -WV

  3. stress mark, huh?

     

    okay, there's a way to fix that too. You see, the plastic, when stressed. is actually just beginning to come apart at the molecular level. what you need to do is burnish the area with a hard metal item, like a rod of some type (like the ones that come with model rocketry sets). Set the hood down on a folded-up towel, and burnish the plastic carefully. this should eliminate the mark.

  4. Yes, there is: toothpaste.

     

    Seriously, while they have "rubbing compounds" out there for automotive finishes, these are rather expensive, and can leave a residue that is difficult to rinse off. Toothpaste is essentially a rubbing compound for your teeth; sillica (sand) in a sugar/saccarine (I THINK that's how it's spelled) paste. At any rate, it won't hurt the plastic, and it rinses with plain ol' water. I use this to polish Aircraft model canopies and other transparent plastics. Give it a try, and let me know how it works for you! Good luck with Shocky! :)

     

    -WV

  5. AoiJuuni,

     

    try asking them about "sheet styrene and styrene pieces." Evergreen plastics and plastruct makes them. If they still look at you funny, chances are these cretins have never seen a model kit before in their lives.

     

    -WV.

  6. Well, so much for the plastic welder idea....Went to a couple places found with the store locator:

    1st store: didnt have it. great work locator :P

    2nd store: had it, but wouldnt sell it to me cause i wasnt a business. grr.

    Was tired from walking, and had more important places to go, so i gave up on checking the 3rd store.

     

    Oh well.

    tell you what:

     

    I have to buy some next week. I'll get two tubes and send you one. :)

  7. STPrime:

     

    There's several techniques to remove the wheels from the alternator series of TransFormers, but the trick is using the few that won't destroy either the wheel or the part it's attached to. Even if you're pulling it off with your bare hands (risky), it can damage the plastic axle that the metal pin is attached to. If you have no way of heating the pin, I would recommend grasping the head of the pin with a pair of pliers, or even better, vise-grips. This is risky as well, due to the fact that if they slip, the pliers/vise grips can seriously ding up the chrome on the wheels. Then it's just a matter of working the pin out of the axle.

     

    But if possible, I strongly recommend that you try DLP's heat method. It seems the best and easiest way to remove the pins w/o damage to the wheels.

     

    Hope this helps you out! :)

     

    -WV

  8. Definitely.

     

    brands to avoid:

     

    Plasti-Cote

     

    Dupli-Color

     

    ANY store brand (Ames dependable, wal-mart brand, sears brand, ect.)

     

    In fact, testors, pactra and Krylon are best. AT ALL COSTS DO NOT EVER USE RUST-OLEUM. IT WILL DISOLVE YOUR PROJECT!!!

  9. Okay...it's been a while. Time for a new one.

     

    The Idiot's Guide To Kitbashing 9:

     

    DISASTERS

     

    In kitbashing and scratchbuilding, nothing gives one more satisfaction than a job well done, and a brand-new kitbash to show pics of to your friends. Conversely, nothing causes more grief and frustration than something going horribly wrong, and your project sits there on ther table in pieces (or a puddle of goo, depending on what happened!) because of an unforeseen problem. Sometimes things don't work out as planned, or something that looked good on paper didn't look as good in 3-d, or you just got through painting your kitbash and it LOOKED dry, but when you picked it up.....

     

    AAAAAUUUUUGGGGHHHHH!!!!!!!!

     

    It's enough to make the hardiest soul want to pack it in and just sit down in a corner and cry. But whatever the disaster, don't give up.

     

    In case of emergency:

     

    Step 1: step back and take a deep breath.

     

    Step 2: DO NOT PANIC

     

    Step 3: accept the situation, and try to identify the problem

     

    Step 4: If necessary, get on the internet and consult the IGTKB

     

    But out of all the advice I can give, the two biggest things are DO NOT PANIC, and try to identify the problem as precisely as you can. Here's a few things that just may make the difference:

     

    1) Desig Flaws:

     

    A good majority of scratchbuilding problems (as well as kitbashing ones) start at this level. Something that looked good on paper and seemed to work out just didn't cut it when put into action. The good news about this is that often, all it is is one part or piece that throws everything else off.

     

    You see, in designing transforms (as well as modifying them), tolerances between two pieces often come down to a matter of millimeters. All it takes is for one piece to be off just a litlle, and it resonates throughout the entire project. When a part is slightly off, it throws other parts slightly off, each of which in turn throw other parts slightly off, untill milimeters turn into gaping openings and gross misalignments. The solution here is to do a little "detective work" before reahing for the dremel tool, sandpaper, or exacto knife. You need to trace the problem back to it's origin, and many times this is not easy. But it beats doing a lot of unnecessary cutting and grinding, and many times it's just one little piece that needs coaxing with a bit of trimming or sanding.

     

    Now, with that said, the best solution is prevention. And the best way to do this: TEST FIT OFTEN. Don't be afraid to do mock-ups, and do some 'dry-runs' of the transform sequence often. You'll be surprised what you'll find when you do this. As for major design flaws....well that isn't so easy. If you run into a major foul-up late in the game, it's not irreparable. But keep in mind that you may have to do a LOT of reworking on your project, and it probably won't be easy. But if you take it slow and don't get frustrated, it's often not as bad as you think.

     

    2) Warped Parts:

     

    This happens a lot with model kits, and I'm listing it here because many of us use model kits as a basis for our projects: you get a piece that is twisted and warped, and it just refuses to stay straight. Quite frankly, it looks like someone put it in a full-nelson! the cause of this is that the part comes to rest the wrong way when it comes out of the mold at the factory. The solution is simple: 1) for minor warps, simply start guing at one end, and clamp it down. Then work along the part, gluing each section little by little, and claming each section, until the length of it is done.

    2: for severly twisted parts, immerse the part in hot (NOT BOILING) water for about 60 seconds, the twist it in the opposite direction. make sure to compensate for it twisting back by 'overtwisting' it slightly, so that it untwists just enough as it cools to be in alignment.

     

    3) Paint Problems:

     

    Cracking and peeling: This is caused bypainting over either an surface that wasn't properly cleaned, or a previously applied layer of paint that is incompatable with the current brand/type you are using. The biggest problem with this is that sometimes this occurs after a couple of weeks have passed (and decals and other goodies have been applied.) Unfortunately, in either case, you are going to have to strip the part or project back down to the bare plastic and repaint it. Once again, prevention is the best cure; make sure your parts are cleaned with alcohol, and you use the same or compatible brands of paint.

     

    "Fogging" or misty clearcoat: Your model looks as if someone just dipped it in powdered sugar. this is caused by either too much moisture in the air when you are spraying, or in the case of dullcote, the can wasn't shaken enough, and some of the talc used as a flattening agent has settled to the bottom, coming out in huge amounts towards the end.

     

    Thankfully, this one has two easy fixes: the first to try is to simply respray the project or part with another layer of clear/dullcote. This SHOULD, in 99% of cases, resolve the problem. For the 1% that it doesn't, simply use denatured alcohol on it. ( BE CAREFUL with this stuff; use neoprene gloves!!! it can absorb through skin and latex!!! POISON!!) Be GENTLE as you use it, and simply rub away the offending coating until it clears, then respray. Simple, huh?

     

    Foreign item in wet paint: You just sprayed, and dust/hair/ other landed on your paint job. The solution: pick it out CAREFULLY with tweezers, and LET IT DRY. then when the paint is fully dry, wet-sdand the damaged area, and respray/repaint the sanded area.

     

    Thumbprint in wet paint: we've ALL done this one- we thought the paint was dry, so we pick up the piece to see, and to our horror: A HUGE HONKIN' THUMBPRINT!!! @%#$#%^#$!!!!

     

    Now, our first natural reaction is to 'fix' it, namely by trying to 'smooth ' the afflicted area. DON'T. Instead, let it dry. (Trust me on this.) after the area is FULLY dry, wet sand the area with 220-grit paper, then 440. finally, go to 0000-grade steel wool. be gentle as you go, removing ONLY the damaged paint. Then simply respray as usual.

     

    4) Glue on transparent plastic: another one we all have had experience with; model glue getting on clear plastic, ruining it. (usually just as we're about to finish the project!) This is enough to make you want to rip your hair out by the roots! To solve this, let the glue dry. trying to wipe it off will only make things worse (unless the entire canopy has just been deluged by glue!!). then, start sanding it with 220-grit sandpaper. Then 440-grit, then 600-grit, until you come to 0000-grade steel wool. Don't worry that the piece looks all scratched up. Just keep sanding LIGHTLY, taking care not to change the dimensions of the parts. Now, you're going to use TOOTHPASTE to polish the part. (toothpaste= silica abrasive used to 'polish" teeth.) or you can use rubbing compound, found in automotive paint sections of wal mart and pep-boys. Lastly, a coat of Future acryllic floor wax, and your damaged clear plastic part is as good as new! Toothpaste: saviour of windshields everywhere.....

     

     

    While these aren't the only problems you'll run into in doing your projects, they are the most common that I've found. Hopefully, this will help many of you out. As usuall, all questions, tips and comments can be posted here. Now...to redesign my thumbprint in toothpaste with cracked paint.... :P

  10. Actually, I believe someone made up energon cubes for display purposes. I don't know exactly who, but it might be reprolabels. i recall seeing omething to that effect somewhere on the internet. I'll check it out.

     

    As for kitbashing some cubes, try going to wal-mart and looking in the stationary department for clear plastic office holders. (You know, ones that hold papers, in boxes and what-not.) the plastic on those is a bit thicker. also, they should have clear plastic clip boarrds at your local dollar store that are luminescent in color. the pink ones in particluar(or purple; take your pick) might be what you need.

  11. But how cost effective is that?

     

    Second question- has anyone tried that Testors trailer for MPOP/20thPrime? I've seen plenty of threads on it, but no pics with the two together.

    on the first one:

     

    It depends upon the price of the material. i know of a lot of people that throw away the jewel cases when they put their cd's into cd binders. So you can ask for the old jewel cases. i merely wanted to point out an alternate source of styrene. sometimes when you're in a pinch, you need what you can get.

     

    On the second one; i think a lot of the trailers people are using look a little small compared to prime's cab. What i do is a "forced perspective" technique, when I have g1 prime closer to me, and the prospective trailer and 20th optimus farther away. this makes them both look the same scale. it's then that i can tell that the trailer looks too short, too low, or generally too small. I would say that 20th Prime's trailer should be about 1/20th-1/22 scale. anything else looks too small to me.

     

    Another way to tell is to take a look at G1 prime: when in vehicle mode, the roof nof the cab hits the halfway mark vertically on the trailer. on 20th, when using a 1/24 or smaller trailer, the roof of the cab hits the 3/4 mark. i consider this too small. Also, prime's trailer should be at least twice as long as his cab.

  12. Yes, it is Opimus Pwime.

     

    Depending on what's loose, it's possible. If it's his hip joints or knee-joints, simply tighten the screws on them. but i think you're referring to the mechanism that makes his legs retract for transformation, so here's how to do it:

     

    Disassemble the loewr legs, taking care to lay the parts and screws out in the order that you disassemble them. (Think "exploded-view", like in some of the tech manuals for cars and such.) on the thigh section, right below the knee, is the actual mechanism itself. Check it to see if there's any wear, and if necessary, push the spreaders (the upside-down "L" shaped plastic pieces that actually hold the knee in place) apart slightly to compensate.

     

    That's the best info I can give you at the moment, since I haven't owned this prime in a while. If anyone else here in the IGTKB has any info, please share.

  13. Okay, to kill three sujects at once:

     

     

    Autobot Loki:

     

    Plastic welder will strengthen the parts, but i would strongly recommend rebuilding the axles. styrene is notorious for being weak, especially when it's in thin, small parts. I would recommend using ABS plastic, like the parts runners from a gundam model (these have "ABS" printed right on the frame.). not all the frames are ABS; only certain transform parts. you can probably pick one up cheap at target or somewhere. But even if you just use a heavier plastic or metal pins or something, it's far better than the existing axles. In my opinion, they won't support the weight. Another option is the axles from another toy or something similar.

     

    Valandar and jourdo2k3:

     

    i've heard similar complaints about the availability of devcon plastic welder from other people. I'm beginning to wonder if it's a question of regional availability or something. You can try this link to see if the company itself can suggest where to buy it:

     

    http://www.devcon.com.

     

     

    But for the record, I don't recommend epoxy. While it's strong, it also tends to get brittle, especially in thinnner applications. Not what you want when attaching small parts that need high strength.

  14. Well, Valandar, that depends upon the kitbash itself, and what it requires. !.8 inches is almost 2 inches thickness.(!) That would be way too thick for the exterior of most kitbashes, but excellent if you plan on custom-fabricating a basic skeleton or structural piece for your work.

     

    Generally, about .020 or .030 is the reccommended thicknesses I will work with in plastics, but that's for polystyrene. I would say you hit a gold mine when it comes to ABS. A sheet that big can give you a LOT of basic parts to work from, and you can glue them together in laminated sections for larger and thicker parts. But I would definitely see if they have thinner sheets available as well.

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