Jump to content

sabercyclone41

Members
  • Posts

    23
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by sabercyclone41

  1. Despite fears of it not happening and an extension, it seems that we Transformers fans have done the impossible and that makes us mighty. With 1 day, 1 hour and 38 minutes to go, Unicron currently sits at 8,005 backers, pushing it over the 8,000 minimum backers needed to push the figure into production. 2021 just became a whole lot more interesting for all of us and I'm sure that everyone else here is looking forward to the official announcement that this is going ahead. Source: https://hasbropulse.com/collections/haslab/products/transformers-war-for-cybertron-unicron
  2. I'm not sure why people would be disappointed. Siege Leaders have always essentially been Voyager Class figures with a packed in upgrade/armour kit.
  3. Just a heads up. As of posting this, the first 4 hours of the video you linked to are truncated. It starts right in the middle of the Murder In The Front Row interview.
  4. Oh I'm glad they did it, I just wonder if the redundancy was already built in. I hope it gets though but with how many parts of the fandom are acting, it will amaze me if Hasbro don't just put doing something like this for Transformers fans in the "too hard/too much grief/not worth it" basket with the way so many people have acted. It's like this entire venture has exposed the inner Veruca Salt of far too many people in the community, who don't want to understand the intricacies of the toy industry at play here - or that when you break down the materials costs, this is proportionately equal value to a Titan Class figure.
  5. Is it just me, or is it missing a couple of accessories - namely a ramp for jumping and a shark?
  6. What's the bet that much like a false floor in a house, the August 31 deadline was a false deadline that they put out there in the hopes it would get done, but secretly had October 6 as a fallback this whole time, just in case?
  7. That Galvatron figure is massively out of scale when you compare it to the animation in the 1986 movie. They would have been far better off making it the size of the RX-7 that comes with Soul of Chogokin Gunbuster, which from memory is roughly only 0.5cm tall (1/5").
  8. Fantastic news! For those of you in Australia who planned on biting the bullet on Unicron and were worried about shipping it, fear not. Hasbro Australia has teamed up with EB Games Australia to offer it as an exclusive through both themselves and Zing and all orders placed count towards the needed 8,000 backers. The good news is that it's listed at $848 inc GST, with an upfront $100 deposit (refundable if it doesn't go ahead). At a $0.70USD=$1AUD exchange rate, that works out at roughly $600USD inc GST. Given that once GST was factored in, it would cost $632.50USD even before shipping, this means that it's actually cheaper for people in Australia to order it from EB/Zing than it is to order directly from Haslab. Kudos to the Ozformers facebook page for getting the news out there.
  9. That's just it though, I reckon the process of using cad and 3d printing over the traditional approach of initial engineering sketches, sculpting et al, is significantly cheaper, even from a man hours perspective - especially when you consider that edits and revisions can be done to the existing model with relative speed and ease, while previous design revisions can be saved if there is a misstep at any point along the process. I honestly wouldn't be surprised if this cut the costs on labour down by anywhere between 33%-50%.
  10. Siege Springer Review Name: Springer Manufacturer: Hasbro Toy Line: Transformers Series: War for Cybertron - Siege Allegiance: Autobot Year: 2018 Note: as metric is my native measurement system, all my measurements are in metric. However for those used to inches, 1 inch=2.54cm. Alternately, there is a cm to inches converter here. Background: In 2018, Hasbro announced it would be taking a very different approach to the Transformers toyline. Traditionally, Hasbro had tended to cater more to children, while Takara had tended to cater more towards adults. However with the move towards global shared branding, announced in 2017, this all radically changed, with the first line to be developed under these auspices, being the War for Cybertron Trilogy – specifically the Siege toyline. These figures, featuring a more Cybertronian look at feel, better plastic and tolerances, more intricate transformations, significantly more paint apps and more solid construction, have proven to be more in line with the types of figures sold traditionally in comic book stores and have proven to be a huge hit with fans. This review will look at Voyager-Class Springer from that line. Packaging: Unlike previous lines, all figures from Deluxe and up are packaged in windowed boxes, featuring general artwork on the left side of the that really does feel reminiscent of the the old battlescapes on the back of G1 cards and boxes. The diagonal right side of the box, features Springer leaping into batting in a way that feels like he's going to leap right out of the box at you. The right side of the box, also reveals the code word “TRIPLECHANGER” in Cybertronian when a black-light is shone on it. Entering the code on Hasbro's website gives you access to a transformation video for the figure. The back of the box shows him in all 3 modes, lists a 25 step transformation from robot to car, a 26 step transformation from car to helecopter and cross-promotes him with the Battlemaster Smashdown. Some very nice touches, as with all the Siege line. 7.0/10 Booklets: As with all Siege figures, this is definitely the worst part of them. They're certainly detailed with transformations, while the listing of weapon stats and actually giving each weapon and combined weapon a unique ID are a nice touch, however as others have noted, the red-on-black colour scheme can make it incredibly difficult to read them. The only thing which saves this situation are the transformation demo videos on the official website. 3.0/10 Robot mode: In Robot mode, Springer is 16.2cm tall, 9cm wide and 6.5cm deep, and he looks like he leapt out of an animation cel from the Sunbow cartoon and then got into a bar room brawl with 100 Sharkticons. Starting at the top, the head is the characteristic lime green helmet with the v and middle spike crest in lime green, with a dark lime green strip along the base and air intakes painted yellow on the inside. The face is the cartoon pale lime green, with deep sky blue painted eyes. The animation grey collar bone connects to the shoulders, which are the cartoon accurate yellow fenders at the front, with battle damage used so well here you could swear the part was painted die case. The yellow fenders back onto lime green wheel hubs and animation grey wheel hubs with black plastic painted tires. The wheels do have holes in them, but they form a geometric design so it looks like a deliberate pattern. The arms are also lime, with dark lime green forearm guards. The chest is the characteristic lime green, with again, battle damage being used so well that once again, it looks like it could be die cast. An Autobot logo is in the middle of the chest and the abdomen comprises of the yellow front grill. The waist is dark lime green with a yellow trapezoidal 'belt buckle' in the middle, which sits above the lime green hips. The thighs are the cartoon accurate pale lime green. The lower legs are animation grey, with equally excellent and deceptive use of battle damage on the front of the shin. Unfortunately as the battle damage didn't carry over to the inner and outer panels of the legs, it creates a jarring effect of plastic around die cast; I'm not sure if the cost saving measures were worth the payoff here. The backpack of the figure is primarily dark lime green, with lime green sides and the yellow segments at the base. The lower legs are uncovered at the back and there is a gap in the middle of the backpack, but given the engineering on the legs, I'm not sure that much of anything could have been done to fix that. 9.0/10 Articulation: Where the articulation on this figure falls short is due to transformation, and even then, there's only 4 real detractors. The figure has an impressive 23 points of articulation, not including transformation joints. The head, which is where the first detractor is, has ful 360 degree head swivel, but only a tiny head tilt, making his ability to look up close to non-existent. There are 5 points of articulation on each arm there is close to 270 degree arm rotation built into the figure, where the limits appear to be designed to mimic the range of movement of a person. The shoulder pads do limit the shoulders to about an 80 degree sideways movement, but it's still fairly realistic. There is 360 degree bicep swivel and elbow rotation which is greater than 90 degrees while using a single joint; while not as great in motion as a double shoulder bend, what is there comes very close to being stopped by the massive shoulder pads. As to be expected, there is also wrist swivel. I'll get this out of the way now, due to transformation, there is no ab crunch, while a hinge joint at the butt limits hip rotation to around 30 degree in each direction – which does feel very “human” in its movement limitations. The legs have full 180 degree rotation and with 90 degree sideways motion, the figure can easily do the splits. There is a single bend at the knees, but with a 135 degree range of motion, rivaling most double jointed knee bends. Sadly while there is no ankle bent, there is a 90 degree ankle tilt. This figure is close to be a well engineered super-articulated action figure in its own right, ignoring the fact that it's a Transformer. Given how insane the engineering is and what it did to work around it, I'm left feeling very satisfied with it. 9.0/10 Transformation to car mode: Masterpiece engineering in a voyager. - pop the arms out and down; - fold out the panels at the back of the shoulder pads, roated the shoulder pads back 90 degrees and tab the panel into the base of the fist; - flip the chest open, bring the chest section forward and flip open the side panels; - rotate the head 180 degrees, bring the head forward and down, fold the chest up and over the head and then raise the section up until it slides in under the front of the roof of the car; - flip the feet up 90 degrees to the front, open the side panels on each leg, flip out the fins and close the panels; - acordion the car roof section back, tab the lower legs together, rotate the lower legs 180 degrees and slide the legs under the hing, into the depressions on the car body; - accordion the rear of the car roof back and tab the rear of it into the legs. If the tabs donb't neatly slide in, push the feet in together more; - accordion the sides as far forward and in as them will go and then tab the arms into the sides. While the back of the roof is a little fiddly, this transformation is what you would have imagined out of a Masterpiece Springer, give or take a couple of bits of kibble that weren't covered up, which I'll cover when looking at car mode. All in all it all but nails it. That said, there was a clear fail in terms of the clutch power on the leg tab, although hopefully it resolves itself over time. So very close to perfection. 9.0/10 Car mode: In car mode, Spring is approximately 15,9cm long, 79.cm wide, and approximately 4.8cm high, and he looks like he drove out of an animation cel from the Sunbow cartoon and then got into a demolition derby with the Stunticons. The front of the car is yellow and in this mode I cannot hel but with that the battle damage was applied to the grill as well as the front fenders. Likewise the following lime green section being battle damaged in the middle but not on the sides, feels like a half job. The cockpit is clear Autobot blue, however the silver inner paint apps on other figures, sadly aren't present here and it does feel like it's missing something as a result. Behind the cockpit is the rear section which formed the backpack in robot mode and now those yellow sections can clearly be made out ot be thrusters. Underneath then is the animation accurate grey rear of the car. However the 2 noticeable issues with the car mode are kibble in the form of the shoulder hinges and sides of the thighs being visible in car mode. It's not perfect, but it gets far more right than it gets wrong 8/10 Transformation to helecopter mode: Masterpiece level engineering in a Voyager. - accordion the roof forward and up and slide the arms out; - untab the panels at the fist, rotate the panel forward, flip the skids out, pull the forearm guard out to the side, tab the panel back into the fist and rotate the skids 180 degrees; - rotate the legs back 180 degrees, untab them, twist them 180 degrege at the top of the thigh, flip the wheel up panel out and back 180 degrees and flip the inner shin panels out 90 degrees; - accordion the legs at the hips to extend them tab the rear wheel hubs and fins together, rotate the feet 180 degrees and then rotate the inner leg panel the remaining 90 degrees so that it and the feet are covering the thighs; - make sure the torso hinge is accordioned into the hips and accordion the engine section of the helecopter back in place and tab it into the feet; - accordion the arms into the sides until they fit snugly and tab them into both sets of posts; - slide the swords into the holder and tab the assembled rotor blades into the engine. There are a couple of fiddly bits, but the amount of engineering involved is Masterpiece level – if not better. 9.0/10 Helecopter mode: In helecopter mode, Springer is 19.8cm long, 12.2cm wide at the landing skids, 5.8cm tall and has a wingspan of 20.2cm. Again the helecopter mode delivers exactly what the robot mode and car mode leave you expecting and then some. In this mode, the front fenders and wheel hubs sit a little bit further back than they did in car mode, now featuring a pair of pontoons. The back of the car mode has turned into the tail of the helecopter, with the wheels now functioning as a tail rotor. The only real flaws I can find with it, if I'm nitpicking, is that the forearms are more noticeable in this mode, bordering on arm kibble, there is a hole in the front of the middle of the tail of the rotor, due to transformation and the front wheels are still clearly visible. There's far less annoyingly obvious kibble on this than a certain upcoming and massively overpriced Masterpiece figure (yes Blackarachnia, I mean you) and it is so very close to a battle damage deco version of cartoon accurate perfection. 9.0/10 Accessories: The love continues, with Springer packing a small armoury and has not 1, but 3 super weapons combos. His base weapons are a pair of Airslice Chopper Blades, which double as both rotors and swords, a rotating weapon hub, a Warp Blaster, and an EM Void Blast Capacitor. While the swords feel like they're more out of a graphic novel than the Sunbow Cartoon, the guns definitely feel like they're taken straight out of a 35 year old animation cel. The Warp Blaster, and EM Void Blast Capacitor can combine to form a larger rifle, tabbing the blades into the hub parallel to it, rather than sliding them inside the grooves in line with it, creates a set of spinning claws large enough to give either Wolverine or Vega a serious case of blade envy. Finally, all 5 accessories can combine together to form some very heavy artillery for either the robot or car modes, in the form of a D.E.W. Mega Missile Launcher. You can also moult the claw onto the back hardpoint and the rifle into the claw to stor everything on his back in robot mode. The accessories supplied are generous and work well together in every way possible; it's a great example of how little touches here and there really do add up to create something special. 10/10 Gimmicks: Springer's 5mm hardpoints are very well designed and transition quite well between modes with 3 exceptions, allowing for him to have the same loadout in all 3 modes. In robot mode, he has 11 hardpoints – 2 on the shoulderpads, 2 on the forearms, 2 on the shoulder blades, 1 in the middle of the back, 2 on the sides of the knees and 2 on the soles of the feet. In car mode, he loses the 2 on the soles of the feet for a total of 9 and in helecopter mode, the back hardpoint is used to house the rotor blades. The sides of the engine section also feature 2 long-slotted tabs, for over-the-shoulder, ninja-style sword storage. What really works with this is that the shoulder pad hardpoints allow weapons to be permanently mounted and correctly oriented in all 3 modes, while the forearm and knee hardpoints, simply require the mounted weapons to be rotated when changing modes. There aren't just plenty of hardpoints on this figure, but the majority of them have been implemented with a great deal of thoughtfulness. The fireblast points, sadly aren't as flawless. There are 2 on the sides of the shoulder pads, 2 on the chest, 2 on the lower shins and two on the parts of the shins what would be where the tail lights would be in car mode. Some of this feels like it's covered all bases, but a fireblast point on the front of the shoulder pad and the sides of the forearms, really would have made this a home run in its implementation. So very, very close. 8.5/10 Overall: Siege Springer leaves me in a quandry. Siege Prime left me feeling like a little bit more here and there and it would have been a Masterpiece figure. With Springer it's different. I look at the figure, find myself wanting a tiny bit more here and there, but at every turn, I feel like those demands are unreasonable. I look at the gaps on the back of the legs and can thing of no way to cover the back of them with how insanely engineered the legs are. The transformation is fiddly in parts, but given what this figure needed to do and did with its transformation, saying that really feels like nit-picking. Maybe the backpack could have been more solid in its combined mode in robor mode and maybe the front of the shoulders and thighs could have had a fireblast point. Maybe there could have been one or two weapon mounts. With the exception of the vehicle mode tabs on the inner shins which make me a little nervous, and my disappointment over the stopping short with battle damage on the legs, I find myself looking at the wish list and wonder if maybe I should just be grateful for the figure as it is and what we got. That's really the charm of this figure – it's ability to push the envelope as far as it can, leave you with a short list of what ifs that keep it from an unassailable perfect score, and then make you feel ungrateful for even making the list to begin with. It even shows up upcoming Masterpiece figures while costing a fraction of the price (Blackarachnia, I'm looking at you). This is without a doubt the best figure in the Siege line to date bar none and the best G1 accurate Springer that Hasbro has ever produced; I'd go so far as saying that it's a love letter to the character. It's not perfect, but it's so very close to it. When you can't decide between 9.5 or a perfect 10, that really does speak volumes. 10.0/10
  11. Take a close look at photo 18. It looks like the plates are a removable backpack that connect via a long slot and hole connection. If it's true of the back, let's hope it's also true of the shins.
  12. Is it just me, or do the planet plates on the back of Unicron look like they're removable, similar to what was done with MP BW Megatron?
  13. Exactly. The fact that they still need to crowdfund $4.6M for this to go ahead means that the moulds for this haven't even been tooled yet. What is interesting is where this leads to in terms of the future of prototyping. Even if you allow $20k for an industrial 3d printer, which is a drop in the ocean for Hasbro, they and 3d scanners do mean that it's incredibly easy these days for Hasbro to produce full colour protos or protos of any colour. Add in some creative accounting for the R&D budget on a line and suddenly it's not only the reason you have offerings like this even being considered, but also the reason they're so fully fleshed out as finished products, before funding has even been secured. In fact I wouldn't be surprised if there isn't one piece of resin in either proto and that they're so far along that they could effectively be considered product samples, rather than prototypes, in terms of what we're traditionally used to. This R&D process has to be costing Hasbro significantly less than the traditional R&D process - enough that this gamble potentially failing is still cheap enough to work as a PR exercise at worse. I highly doubt this would even have been attempted prior to 3-D printers. The great part about all this too, is that if the protos ever go astray, as long as the digital files haven't been lost, it's realistically only costing them whatever they pay for 9kg of extrudable plastic to produce another. In the end, we're the real winners, because it minimises risk, allowing designers to be more adventurous with ideas and if something doesn't work for the time, the design can easily be reproduced down the track as a proto when it has a better shot. There are definitely some interesting times ahead.
  14. The Micromaster value pack looks like it does some things right but, it really is a wasted opportunity. It's great that we're getting Airwave (even if it's under a different name), but this could have been a great opportunity to give us figures like Ironworks, Skystalker and Groundshaker. It's unfortunate that a little more thought wasn't given to this set, as it could really have made some of those recolours something special.
  15. The one thing to note is that the TT Mall listing isn't linked to there and I'd be inclined to put money on it not showing up until after the August 31 deadline. I'd also be inclinded to put money on there being 2 price-points for this figure on TT Mall - one for if the crowdfunding goal is met and the other for if it winds up being a Worldwide TT Mall exclusive. The other thing to bear in mind here is that as a general rule, TT Mall releases typically wind up being Hasbro Asia releases, so chances are, we're not missing out on this figure one way or the other. The one thing which would really make this a perfect figure would be if this took a page out of MP BW Megatron's book, and the planet kibble could actually be removed to display it looking fully animation accurate.
  16. If we're going to talk about the comic, that's got massive problems and has had ever since Windblade entered the scene. I firmly believe that if you're going to do something to advance a story, then it needs to fit with the existing universe building and in a manner which doesn't feel forced or shoehorned. IDW has repeatedly shown they're in capable of recognising this. IDW's Cybertronians are Gaiasexual - that is the planet reproduces Cybertronians but the Cybertronians do not reproduce themselves. This is different to say, the Sunbow continuity, where the Transformers were facsimiles of bisexually reproducing beings or the Beast Machines continuity, where the Maximals were bisexually reproducing technorganic beings. "Male" and "female" as concepts, work in these universes. They don't organically work in IDW, nor do romantic relationships. In fact the only reason that "male" and "female" ever existed as concepts in the Dead Furmanverse, was because Arcee was one of Jhaixus' experiments, where he turned Arcee from gender neutral to female, and in doing so and by way of point of difference, made every other Cybertronian male. At best, IDWs attempts to reconcile this can be considered to be essentially forcing a square peg into a round hole, which how clumsy and ham-fisted their retconning was. It's not just heart the IDW Transformers comic lacks - it's that IDW have people on the book, that have no idea how to competently universe build, no real concern for even remotely doing it properly and clearly have no idea that Transformers is essentially science fiction rather than science fantasy.
  17. It's basically the GN Arms from Gundam 00 translated into a Siege setting.
  18. You can really see things coming to a head with this with Masterpiece and Siege. In terms of shrinkage, Leaders are now essentially Voyagers with more bulk, Voyagers are close to the size of what Deluxes have been and Deluxes are now halfway between what Deluxes and Scouts used to be. Then there's the value for money side of things in terms of sculpt and engineering. The Masterpiece line started out as wonderful, but now it's turned into a rort. We're now paying for Autobot Cars and BW "Deluxes", close to what we paid for MP-36, while Black Arachnia's alt mode is so poorly engineered that you can clearly see leg kibble in the abdomen in spider mode. That ignores the 63% price hike for MP-19+ compared to MP-19, despite the + version having a far more basic deco with far less paint apps. Then you have Siege. With the exception of Chromia, which really does show how quickly the Prime Wars Trilogy figures have aged compared to a lot of what Siege has given us, the line has been a massive step up. Voy Optimus is 90% of an MP-10, DLX Sideswipe is 85%-95% of an MP-12 with less moving parts, Springer is pretty close to what a Masterpiece of him would be and every single design to date, with the above exception, has been solid. Then you have the trickle down engineering, especially on Voyager class figures, where things like the engineering for Masterpiece Ironhide's arms have been used for the arms for the Siege Seeker mould. At the same time, many of the designs have fallen short. The biggest 3rd party offerings for Siege have been coverings and I honestly don't think it's bad design. I find it incredibly hard to believe for example, that the gaps on Ironhide's and Soundwave's arms were originally there on the prototype. In fact I'd go as far as to say that I believe that they were the result of a design revision where they were removed. Likewise, the battle damage paint deco on Springer's legs for example, is present on the front of the shins, but not the sides of them. In fact I think that Takara has now found itself in a bind and it's directly affecting the Siege line. The first hit Takara took was the loss of the Pokemon toy license. The second was the loss of distinct releases, which not only allowed them to charge more for the same figure due to distinct differences between releases, but also will have seriously cost them overseas sales, as now there is no incentive for people in Hasbro's territories, to order the Takara Version. The upshot of this is that Takara's budgets will have shrunk, resulting in them needing to find more revenue from the Masterpiece line, hence the dramatic loss in value with the Masterpiece line, no matter how many random extras they pad figures out with to try and mask the price hikes. At the same time, as noted, the Siege line has raised the bar so much that it has significantly narrowed the gulf between Generations and Masterpiece to a moderate gap in several cases. This in turn has further worsened the value issue with the Transformers Masterpiece line. After all, if a smaller version of what is virtually MP-10 is ¥5,500, then isn't it reasonable to expect MP-44 to be far closer to ¥22,000 than ¥40,000? Likewise, if Siege Voyagers are ¥5,500 and are roughly the same size and complexity as even the likes of Masterpiece Sunstreaker (eg Springer), then shouldn't Masterpiece Autobot Cars and Deluxe BW figures be far closer to ¥5,500 than ¥18,000? If I were a betting man, I'd put money on these questions being in the forefront of Hasbro's and Takara's collective mind. The simplest solution for them would be to severely drop the quality of the Generations line, however the bar has been set so high for Siege that there is no way they can easily drop the quality without fans noticing and sales suffering. They can't keep taking the Generations line to the nth degree because it makes the Masterpiece line look increasingly worse. And so the solution is to cut corners in little ways - not enough to really harm the figure, but enough to make the figure feel like one or two corners have been cut and significantly curtail the impression of the Siege line and try and stave off the inevitable. While it's a great plan in theory, the problem is that from what I've seen, multiple people have seen through it, and I wonder how long it is before than number dramatically increases.
  19. So ages ago I pulled Gen Blitzwing apart when I got it to, sand down the torso halves to do the shoulder fix and the other day I finally got around to fixing it up. Things weren't quite right with the head and so I pulled it apart. When I did I noticed that the central shaft for the face swapping gimmick was snapped in multiple places and it's proving tricking to glue it all back together to the side of the face the shaft connects to. Any ideas on how to patch it up?
×
  • Create New...
Sign Up For The TNI Newsletter And Have The News Delivered To You!


Entertainment News International (ENI) is the #1 popular culture network for adult fans all around the world.
Get the scoop on all the popular comics, games, movies, toys, and more every day!

Contact and Support

Advertising | Submit News | Contact ENI | Privacy Policy

©Entertainment News International - All images, trademarks, logos, video, brands and images used on this website are registered trademarks of their respective companies and owners. All Rights Reserved. Data has been shared for news reporting purposes only. All content sourced by fans, online websites, and or other fan community sources. Entertainment News International is not responsible for reporting errors, inaccuracies, omissions, and or other liablities related to news shared here. We do our best to keep tabs on infringements. If some of your content was shared by accident. Contact us about any infringements right away - CLICK HERE