QUOTE (Glue @ May 31 2008, 04:48 AM)

I wish I had the ability to design and implement a political system and nation simulator game. The few ones I've ever tried (mostly for academic purposes in high school gov class) were far from having sufficient detail to be instructive. All this does remind me of this game concept I had a while back though.[/offtopic]
NationStates is alright. The game itself is pretty simple, but if you're in a good region National RP can be pretty fun.
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QUOTE (( . Y . ) @ May 30 2008, 09:54 PM)

FWIW, I'm all for a philosopher-king.
o/` And it is, it is a glorious thing to be a philosopher-king~
o/` It is! Hurrah for the Philosopher-King, hurrah for the Philo-sopher-King!
The problem with a Philosopher King isn't the Philosopher King himself, but his successors. You'll get one, two, possibly even three good leaders. Eventually though the ruling class becomes complacent and you end up with either a tyrant or a slothful, lazy, and corrupt oligarchy.
Which is what happened in France. Louis XIV became the Philosopher King, and ruled efficiently, although also autocratically. The Estates General, the Royal French Parliament was never called, Louis unofficially dissolving it. Everyone figured it wasn't needed, as Louis seemed capable enough to run things on his own.
By the time Louis XVI came around the Estates still hadn't been called, and the royal and aristocratic classes, one capable, had grown lazy and out of touch. So the French people rebelled.
In Britain they did the opposite, and established a precedent whereby the Parliament would meet regularly. This more or less kept the Crown and nobles focused and on track. If they started to get complacent Parliament would cut off their funds. It also didn't hurt to have a regularly called elected assembly constantly keeping the Crown and the House of Lords in touch with the needs of the common people.
The Philosopher King/benevolent dictator really only works in the short term.